#include "Game/AI/Action/actionPlayerWarp.h" namespace uking::action { PlayerWarp::PlayerWarp(const InitArg& arg) : PlayerAction(arg) {} void PlayerWarp::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerWarp::leave_() { PlayerAction::leave_(); } void PlayerWarp::calc_() { PlayerAction::calc_(); } } // namespace uking::action