#include "Game/AI/Action/actionPlayerWeaponThrow.h" namespace uking::action { PlayerWeaponThrow::PlayerWeaponThrow(const InitArg& arg) : PlayerAction(arg) {} void PlayerWeaponThrow::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerWeaponThrow::leave_() { PlayerAction::leave_(); } void PlayerWeaponThrow::loadParams_() { getStaticParam(&mThrowSpeedY_s, "ThrowSpeedY"); getStaticParam(&mThrowSpeedF_s, "ThrowSpeedF"); getStaticParam(&mSquatThrowSpeedF_s, "SquatThrowSpeedF"); } void PlayerWeaponThrow::calc_() { PlayerAction::calc_(); } } // namespace uking::action