#include "Game/AI/Action/actionPlayerZoraRide.h" namespace uking::action { PlayerZoraRide::PlayerZoraRide(const InitArg& arg) : PlayerAction(arg) {} PlayerZoraRide::~PlayerZoraRide() = default; void PlayerZoraRide::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerZoraRide::leave_() { PlayerAction::leave_(); } void PlayerZoraRide::loadParams_() { getStaticParam(&mLowerAngleWaitTime_s, "LowerAngleWaitTime"); getStaticParam(&mAimAngleAddApplyAngle_s, "AimAngleAddApplyAngle"); getStaticParam(&mAimAngleAdd_s, "AimAngleAdd"); getStaticParam(&mAimAngleAddApplySpeed_s, "AimAngleAddApplySpeed"); } void PlayerZoraRide::calc_() { PlayerAction::calc_(); } } // namespace uking::action