#include "Game/AI/Action/actionPowerupRune.h" namespace uking::action { PowerupRune::PowerupRune(const InitArg& arg) : ksys::act::ai::Action(arg) {} PowerupRune::~PowerupRune() = default; bool PowerupRune::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void PowerupRune::loadParams_() { getDynamicParam(&mRuneType_d, "RuneType"); } } // namespace uking::action