#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PowerupRune : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(PowerupRune, ksys::act::ai::Action) public: explicit PowerupRune(const InitArg& arg); ~PowerupRune() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 int* mRuneType_d{}; }; } // namespace uking::action