#include "Game/AI/Action/actionPreJumpAttack.h" namespace uking::action { PreJumpAttack::PreJumpAttack(const InitArg& arg) : PreAttack(arg) {} PreJumpAttack::~PreJumpAttack() = default; bool PreJumpAttack::init_(sead::Heap* heap) { return PreAttack::init_(heap); } void PreJumpAttack::enter_(ksys::act::ai::InlineParamPack* params) { PreAttack::enter_(params); } void PreJumpAttack::leave_() { PreAttack::leave_(); } void PreJumpAttack::loadParams_() { PreAttack::loadParams_(); } void PreJumpAttack::calc_() { PreAttack::calc_(); } } // namespace uking::action