#include "Game/AI/Action/actionPredictVacuumShoot.h" namespace uking::action { PredictVacuumShoot::PredictVacuumShoot(const InitArg& arg) : ksys::act::ai::Action(arg) {} PredictVacuumShoot::~PredictVacuumShoot() = default; bool PredictVacuumShoot::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void PredictVacuumShoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void PredictVacuumShoot::leave_() { ksys::act::ai::Action::leave_(); } void PredictVacuumShoot::loadParams_() { getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mAngReduceRatio_s, "AngReduceRatio"); getStaticParam(&mRotSpd_s, "RotSpd"); getStaticParam(&mASName_s, "ASName"); getStaticParam(&mIsReuseBullet_s, "IsReuseBullet"); // FIXME: CALL sub_710073ED20 @ 0x710073ed20 // FIXME: CALL sub_710073EEE4 @ 0x710073eee4 } void PredictVacuumShoot::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action