#pragma once #include "Game/AI/Action/actionHoverPredictVacuumShoot.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PreductVacuumBurstShoot : public HoverPredictVacuumShoot { SEAD_RTTI_OVERRIDE(PreductVacuumBurstShoot, HoverPredictVacuumShoot) public: explicit PreductVacuumBurstShoot(const InitArg& arg); ~PreductVacuumBurstShoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x138 const float* mBulletOffset_s{}; // static_param at offset 0x140 sead::SafeString mPartsKey2_s{}; // static_param at offset 0x150 sead::SafeString mPartsKey3_s{}; }; } // namespace uking::action