#include "Game/AI/Action/actionPriestBossBlownOff.h" namespace uking::action { PriestBossBlownOff::PriestBossBlownOff(const InitArg& arg) : BlownOff(arg) {} PriestBossBlownOff::~PriestBossBlownOff() = default; void PriestBossBlownOff::enter_(ksys::act::ai::InlineParamPack* params) { BlownOff::enter_(params); } void PriestBossBlownOff::leave_() { BlownOff::leave_(); } void PriestBossBlownOff::loadParams_() { BlownOff::loadParams_(); } void PriestBossBlownOff::calc_() { BlownOff::calc_(); } } // namespace uking::action