#pragma once #include "Game/AI/Action/actionBlownOff.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PriestBossBlownOff : public BlownOff { SEAD_RTTI_OVERRIDE(PriestBossBlownOff, BlownOff) public: explicit PriestBossBlownOff(const InitArg& arg); ~PriestBossBlownOff() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; }; } // namespace uking::action