#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PriestBossClonesSpawnForDemo : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(PriestBossClonesSpawnForDemo, ksys::act::ai::Action) public: explicit PriestBossClonesSpawnForDemo(const InitArg& arg); ~PriestBossClonesSpawnForDemo() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 int* mDurationFrame_d{}; // dynamic_param at offset 0x28 int* mDecelerationFrame_d{}; // dynamic_param at offset 0x30 sead::SafeString mASName_d{}; // dynamic_param at offset 0x40 sead::Vector3f* mOffset_d{}; // aitree_variable at offset 0x48 void* mPriestBossMetaAIUnit_a{}; }; } // namespace uking::action