#include "Game/AI/Action/actionPriestBossMove.h" namespace uking::action { PriestBossMove::PriestBossMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} PriestBossMove::~PriestBossMove() = default; void PriestBossMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void PriestBossMove::leave_() { ksys::act::ai::Action::leave_(); } void PriestBossMove::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getStaticParam(&mWallHitLimitTime_s, "WallHitLimitTime"); getStaticParam(&mMoveAngCliffLimitTime_s, "MoveAngCliffLimitTime"); getStaticParam(&mNotMoveLimitTime_s, "NotMoveLimitTime"); getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mAccRatio_s, "AccRatio"); getStaticParam(&mInitRotSpd_s, "InitRotSpd"); getStaticParam(&mAccRotSpd_s, "AccRotSpd"); getStaticParam(&mMaxRotSpd_s, "MaxRotSpd"); getStaticParam(&mFinRadius_s, "FinRadius"); getStaticParam(&mFinRotate_s, "FinRotate"); getStaticParam(&mFrontCliffDistance_s, "FrontCliffDistance"); getStaticParam(&mFrontCliffAngle_s, "FrontCliffAngle"); getStaticParam(&mJumpUpSpeedReduceRatio_s, "JumpUpSpeedReduceRatio"); getStaticParam(&mNotMoveDistanceThreshold_s, "NotMoveDistanceThreshold"); getStaticParam(&mFollowGround_s, "FollowGround"); getStaticParam(&mIgnoreLastCurve_s, "IgnoreLastCurve"); getStaticParam(&mIgnoreDecelerationFrontCliff_s, "IgnoreDecelerationFrontCliff"); getStaticParam(&mIgnoreMoveDirCoHit_s, "IgnoreMoveDirCoHit"); getStaticParam(&mASName_s, "ASName"); getDynamicParam(&mMoveTargetPos_d, "MoveTargetPos"); } void PriestBossMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action