#include "Game/AI/Action/actionPriestBossShadowCloneVanish.h" namespace uking::action { PriestBossShadowCloneVanish::PriestBossShadowCloneVanish(const InitArg& arg) : PriestBossWarpOrVanish(arg) {} PriestBossShadowCloneVanish::~PriestBossShadowCloneVanish() = default; bool PriestBossShadowCloneVanish::init_(sead::Heap* heap) { return PriestBossWarpOrVanish::init_(heap); } void PriestBossShadowCloneVanish::enter_(ksys::act::ai::InlineParamPack* params) { PriestBossWarpOrVanish::enter_(params); } void PriestBossShadowCloneVanish::leave_() { PriestBossWarpOrVanish::leave_(); } void PriestBossShadowCloneVanish::loadParams_() { PriestBossWarpOrVanish::loadParams_(); getStaticParam(&mDelayFrames_s, "DelayFrames"); } void PriestBossShadowCloneVanish::calc_() { PriestBossWarpOrVanish::calc_(); } } // namespace uking::action