#pragma once #include "Game/AI/Action/actionPriestBossWarpOrVanish.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class PriestBossShadowCloneVanish : public PriestBossWarpOrVanish { SEAD_RTTI_OVERRIDE(PriestBossShadowCloneVanish, PriestBossWarpOrVanish) public: explicit PriestBossShadowCloneVanish(const InitArg& arg); ~PriestBossShadowCloneVanish() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x28 const float* mDelayFrames_s{}; }; } // namespace uking::action