#include "Game/AI/Action/actionPriestBossSideMove.h" namespace uking::action { PriestBossSideMove::PriestBossSideMove(const InitArg& arg) : MoveBase(arg) {} PriestBossSideMove::~PriestBossSideMove() = default; bool PriestBossSideMove::init_(sead::Heap* heap) { return MoveBase::init_(heap); } void PriestBossSideMove::enter_(ksys::act::ai::InlineParamPack* params) { MoveBase::enter_(params); } void PriestBossSideMove::leave_() { MoveBase::leave_(); } void PriestBossSideMove::loadParams_() { MoveBase::loadParams_(); getStaticParam(&mRotDir_s, "RotDir"); getStaticParam(&mIsIgnoreSame_s, "IsIgnoreSame"); getStaticParam(&mASName_s, "ASName"); } void PriestBossSideMove::calc_() { MoveBase::calc_(); } } // namespace uking::action