#include "Game/AI/Action/actionPriestBossSlowWarpMove.h" namespace uking::action { PriestBossSlowWarpMove::PriestBossSlowWarpMove(const InitArg& arg) : MoveBase(arg) {} PriestBossSlowWarpMove::~PriestBossSlowWarpMove() = default; bool PriestBossSlowWarpMove::init_(sead::Heap* heap) { return MoveBase::init_(heap); } void PriestBossSlowWarpMove::enter_(ksys::act::ai::InlineParamPack* params) { MoveBase::enter_(params); } void PriestBossSlowWarpMove::leave_() { MoveBase::leave_(); } void PriestBossSlowWarpMove::loadParams_() { MoveBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void PriestBossSlowWarpMove::calc_() { MoveBase::calc_(); } } // namespace uking::action