#include "Game/AI/Action/actionPriestBossWarpOrVanish.h" namespace uking::action { PriestBossWarpOrVanish::PriestBossWarpOrVanish(const InitArg& arg) : ksys::act::ai::Action(arg) {} PriestBossWarpOrVanish::~PriestBossWarpOrVanish() = default; bool PriestBossWarpOrVanish::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void PriestBossWarpOrVanish::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void PriestBossWarpOrVanish::leave_() { ksys::act::ai::Action::leave_(); } void PriestBossWarpOrVanish::loadParams_() { getAITreeVariable(&mPriestBossMetaAIUnit_a, "PriestBossMetaAIUnit"); } void PriestBossWarpOrVanish::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action