#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Ragdoll : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(Ragdoll, ksys::act::ai::Action) public: explicit Ragdoll(const InitArg& arg); ~Ragdoll() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mTime_s{}; // static_param at offset 0x28 const int* mInWaterDownTime_s{}; // static_param at offset 0x30 const int* mForceFinishTime_s{}; // static_param at offset 0x38 const int* mOnGroundDownTime_s{}; // static_param at offset 0x40 const int* mStartUpdateFriction_s{}; // static_param at offset 0x48 const float* mWeaponDropSpeedXZ_s{}; // static_param at offset 0x50 const float* mWeaponDropSpeedY_s{}; // static_param at offset 0x58 const float* mGetUpGroundAngle_s{}; // static_param at offset 0x60 const float* mForceEndWaterDepth_s{}; // static_param at offset 0x68 const bool* mIsWaitAS_s{}; // static_param at offset 0x70 const bool* mIsItemDrop_s{}; // static_param at offset 0x78 const bool* mIsCheckVibrate_s{}; // static_param at offset 0x80 sead::SafeString mASName_s{}; // static_param at offset 0x90 sead::SafeString mPosBaseRagdollRbName_s{}; // static_param at offset 0xa0 sead::SafeString mStableASName_s{}; // static_param at offset 0xb0 const sead::Vector3f* mDownBackCtrlOffset_s{}; // static_param at offset 0xb8 const sead::Vector3f* mDownFrontCtrlOffset_s{}; // aitree_variable at offset 0x110 void* mCRBOffsetUnit_a{}; }; } // namespace uking::action