#include "Game/AI/Action/actionRagdollFreeze.h" namespace uking::action { RagdollFreeze::RagdollFreeze(const InitArg& arg) : Freeze(arg) {} RagdollFreeze::~RagdollFreeze() = default; bool RagdollFreeze::init_(sead::Heap* heap) { return Freeze::init_(heap); } void RagdollFreeze::enter_(ksys::act::ai::InlineParamPack* params) { Freeze::enter_(params); } void RagdollFreeze::leave_() { Freeze::leave_(); } void RagdollFreeze::loadParams_() { Freeze::loadParams_(); getStaticParam(&mDownFrontCtrlOffset_s, "DownFrontCtrlOffset"); getStaticParam(&mDownBackCtrlOffset_s, "DownBackCtrlOffset"); } void RagdollFreeze::calc_() { Freeze::calc_(); } } // namespace uking::action