#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ReboundHit : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ReboundHit, ksys::act::ai::Action) public: explicit ReboundHit(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x20 const float* mSpeed_s{}; // static_param at offset 0x28 const float* mGravityRate_s{}; }; } // namespace uking::action