#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ReflectThrown : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ReflectThrown, ksys::act::ai::Action) public: explicit ReflectThrown(const InitArg& arg); ~ReflectThrown() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mReactionLevel_s{}; // static_param at offset 0x28 const float* mFinishWaterDepth_s{}; // dynamic_param at offset 0x30 float* mPower_d{}; // dynamic_param at offset 0x38 sead::Vector3f* mTargetDir_d{}; // aitree_variable at offset 0x40 bool* mIsReflectThrownBullet_a{}; }; } // namespace uking::action