#include "Game/AI/Action/actionRegistedActorActionBase.h" namespace uking::action { RegistedActorActionBase::RegistedActorActionBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} RegistedActorActionBase::~RegistedActorActionBase() = default; bool RegistedActorActionBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RegistedActorActionBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void RegistedActorActionBase::leave_() { ksys::act::ai::Action::leave_(); } void RegistedActorActionBase::loadParams_() { getStaticParam(&mTeachSelfRegistedActor_s, "TeachSelfRegistedActor"); } void RegistedActorActionBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action