#include "Game/AI/Action/actionRegistedActorBroadCastMessage.h" namespace uking::action { RegistedActorBroadCastMessage::RegistedActorBroadCastMessage(const InitArg& arg) : RegistedActorActionBase(arg) {} RegistedActorBroadCastMessage::~RegistedActorBroadCastMessage() = default; bool RegistedActorBroadCastMessage::init_(sead::Heap* heap) { return RegistedActorActionBase::init_(heap); } void RegistedActorBroadCastMessage::enter_(ksys::act::ai::InlineParamPack* params) { RegistedActorActionBase::enter_(params); } void RegistedActorBroadCastMessage::leave_() { RegistedActorActionBase::leave_(); } void RegistedActorBroadCastMessage::loadParams_() { RegistedActorActionBase::loadParams_(); } void RegistedActorBroadCastMessage::calc_() { RegistedActorActionBase::calc_(); } } // namespace uking::action