#include "Game/AI/Action/actionRegistedActorDeadCheckBase.h" namespace uking::action { RegistedActorDeadCheckBase::RegistedActorDeadCheckBase(const InitArg& arg) : RegistedActorActionBase(arg) {} RegistedActorDeadCheckBase::~RegistedActorDeadCheckBase() = default; bool RegistedActorDeadCheckBase::init_(sead::Heap* heap) { return RegistedActorActionBase::init_(heap); } void RegistedActorDeadCheckBase::enter_(ksys::act::ai::InlineParamPack* params) { RegistedActorActionBase::enter_(params); } void RegistedActorDeadCheckBase::leave_() { RegistedActorActionBase::leave_(); } void RegistedActorDeadCheckBase::loadParams_() { RegistedActorActionBase::loadParams_(); } void RegistedActorDeadCheckBase::calc_() { RegistedActorActionBase::calc_(); } } // namespace uking::action