#include "Game/AI/Action/actionRemainElectricCannonBeamHerald.h" namespace uking::action { RemainElectricCannonBeamHerald::RemainElectricCannonBeamHerald(const InitArg& arg) : ksys::act::ai::Action(arg) {} RemainElectricCannonBeamHerald::~RemainElectricCannonBeamHerald() = default; bool RemainElectricCannonBeamHerald::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RemainElectricCannonBeamHerald::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void RemainElectricCannonBeamHerald::leave_() { ksys::act::ai::Action::leave_(); } void RemainElectricCannonBeamHerald::loadParams_() { getStaticParam(&mHeraldTime_s, "HeraldTime"); getDynamicParam(&mWillBeProtected_d, "WillBeProtected"); } void RemainElectricCannonBeamHerald::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action