#include "Game/AI/Action/actionRemainElectricCannonCharge.h" namespace uking::action { RemainElectricCannonCharge::RemainElectricCannonCharge(const InitArg& arg) : ksys::act::ai::Action(arg) {} RemainElectricCannonCharge::~RemainElectricCannonCharge() = default; bool RemainElectricCannonCharge::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RemainElectricCannonCharge::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void RemainElectricCannonCharge::leave_() { ksys::act::ai::Action::leave_(); } void RemainElectricCannonCharge::loadParams_() { getStaticParam(&mChargeTime_s, "ChargeTime"); } void RemainElectricCannonCharge::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action