#include "Game/AI/Action/actionRemainsElectricWeakPointWait.h" namespace uking::action { RemainsElectricWeakPointWait::RemainsElectricWeakPointWait(const InitArg& arg) : ksys::act::ai::Action(arg) {} RemainsElectricWeakPointWait::~RemainsElectricWeakPointWait() = default; bool RemainsElectricWeakPointWait::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RemainsElectricWeakPointWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void RemainsElectricWeakPointWait::leave_() { ksys::act::ai::Action::leave_(); } void RemainsElectricWeakPointWait::loadParams_() {} void RemainsElectricWeakPointWait::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action