#include "Game/AI/Action/actionRemainsFireDroneRailMove.h" namespace uking::action { RemainsFireDroneRailMove::RemainsFireDroneRailMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} RemainsFireDroneRailMove::~RemainsFireDroneRailMove() = default; bool RemainsFireDroneRailMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RemainsFireDroneRailMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void RemainsFireDroneRailMove::leave_() { ksys::act::ai::Action::leave_(); } void RemainsFireDroneRailMove::loadParams_() { getStaticParam(&mNearDistance_s, "NearDistance"); getDynamicParam(&mTargetPos_d, "TargetPos"); getAITreeVariable(&mTargetSpeed_a, "TargetSpeed"); } void RemainsFireDroneRailMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action