#include "Game/AI/Action/actionRemainsFireDroneRailStop.h" namespace uking::action { RemainsFireDroneRailStop::RemainsFireDroneRailStop(const InitArg& arg) : ksys::act::ai::Action(arg) {} RemainsFireDroneRailStop::~RemainsFireDroneRailStop() = default; bool RemainsFireDroneRailStop::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RemainsFireDroneRailStop::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void RemainsFireDroneRailStop::leave_() { ksys::act::ai::Action::leave_(); } void RemainsFireDroneRailStop::loadParams_() { getDynamicParam(&mDynStopTime_d, "DynStopTime"); getDynamicParam(&mDynStopPos_d, "DynStopPos"); } void RemainsFireDroneRailStop::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action