#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class RemainsFireYunBoFlagControl : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(RemainsFireYunBoFlagControl, ksys::act::ai::Action) public: explicit RemainsFireYunBoFlagControl(const InitArg& arg); ~RemainsFireYunBoFlagControl() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // map_unit_param at offset 0x20 const int* mRemainsFireYunBoFlagType_m{}; }; } // namespace uking::action