#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class RemainsWaterBulletAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(RemainsWaterBulletAction, ksys::act::ai::Action) public: explicit RemainsWaterBulletAction(const InitArg& arg); ~RemainsWaterBulletAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const int* mSignASFrame_s{}; // static_param at offset 0x28 const float* mMaxRotSpd_s{}; // static_param at offset 0x30 const float* mMinRotSpd_s{}; // static_param at offset 0x38 const float* mEndTimer_s{}; // static_param at offset 0x40 const bool* mIgnroeWater_s{}; // static_param at offset 0x48 const bool* mIgnoreGravity_s{}; // static_param at offset 0x50 const bool* mUseParentRevDirRot_s{}; // static_param at offset 0x58 sead::SafeString mSignASName_s{}; }; } // namespace uking::action