#include "Game/AI/Action/actionRemainsWaterBulletExplode.h" namespace uking::action { RemainsWaterBulletExplode::RemainsWaterBulletExplode(const InitArg& arg) : Explode(arg) {} RemainsWaterBulletExplode::~RemainsWaterBulletExplode() = default; bool RemainsWaterBulletExplode::init_(sead::Heap* heap) { return Explode::init_(heap); } void RemainsWaterBulletExplode::enter_(ksys::act::ai::InlineParamPack* params) { Explode::enter_(params); } void RemainsWaterBulletExplode::leave_() { Explode::leave_(); } void RemainsWaterBulletExplode::loadParams_() { Explode::loadParams_(); getStaticParam(&mMaxDamage_s, "MaxDamage"); getStaticParam(&mMinDamage_s, "MinDamage"); } void RemainsWaterBulletExplode::calc_() { Explode::calc_(); } } // namespace uking::action