#pragma once #include "Game/AI/Action/actionExplode.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class RemainsWaterBulletExplode : public Explode { SEAD_RTTI_OVERRIDE(RemainsWaterBulletExplode, Explode) public: explicit RemainsWaterBulletExplode(const InitArg& arg); ~RemainsWaterBulletExplode() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x80 const int* mMaxDamage_s{}; // static_param at offset 0x88 const int* mMinDamage_s{}; }; } // namespace uking::action