#include "Game/AI/Action/actionRemainsWaterBulletRevive.h" namespace uking::action { RemainsWaterBulletRevive::RemainsWaterBulletRevive(const InitArg& arg) : RemainsWaterBulletWait(arg) {} RemainsWaterBulletRevive::~RemainsWaterBulletRevive() = default; bool RemainsWaterBulletRevive::init_(sead::Heap* heap) { return RemainsWaterBulletWait::init_(heap); } void RemainsWaterBulletRevive::enter_(ksys::act::ai::InlineParamPack* params) { RemainsWaterBulletWait::enter_(params); } void RemainsWaterBulletRevive::leave_() { RemainsWaterBulletWait::leave_(); } void RemainsWaterBulletRevive::loadParams_() { RemainsWaterBulletWait::loadParams_(); getStaticParam(&mXLinkKey_s, "XLinkKey"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void RemainsWaterBulletRevive::calc_() { RemainsWaterBulletWait::calc_(); } } // namespace uking::action