#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class RemainsWaterChaseBulletFall : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(RemainsWaterChaseBulletFall, ksys::act::ai::Action) public: explicit RemainsWaterChaseBulletFall(const InitArg& arg); ~RemainsWaterChaseBulletFall() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mEndTimer_s{}; // static_param at offset 0x28 const float* mInWaterDepth_s{}; // static_param at offset 0x30 const float* mSetVelocity_s{}; // static_param at offset 0x38 const float* mSetVelocityFromWeapon_s{}; }; } // namespace uking::action