#include "Game/AI/Action/actionReqCreateManufactedEquipItem.h" namespace uking::action { ReqCreateManufactedEquipItem::ReqCreateManufactedEquipItem(const InitArg& arg) : ksys::act::ai::Action(arg) {} ReqCreateManufactedEquipItem::~ReqCreateManufactedEquipItem() = default; bool ReqCreateManufactedEquipItem::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ReqCreateManufactedEquipItem::loadParams_() {} } // namespace uking::action