#include "Game/AI/Action/actionRequestEventFromMapUnit.h" namespace uking::action { RequestEventFromMapUnit::RequestEventFromMapUnit(const InitArg& arg) : ksys::act::ai::Action(arg) {} RequestEventFromMapUnit::~RequestEventFromMapUnit() = default; bool RequestEventFromMapUnit::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RequestEventFromMapUnit::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void RequestEventFromMapUnit::leave_() { ksys::act::ai::Action::leave_(); } void RequestEventFromMapUnit::loadParams_() { getStaticParam(&mIsWaitStartEvent_s, "IsWaitStartEvent"); getStaticParam(&mASKey_s, "ASKey"); getMapUnitParam(&mEventFlowName_m, "EventFlowName"); getMapUnitParam(&mEventFlowEntryName_m, "EventFlowEntryName"); } void RequestEventFromMapUnit::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action