#include "Game/AI/Action/actionResetGimmick.h" namespace uking::action { ResetGimmick::ResetGimmick(const InitArg& arg) : ksys::act::ai::Action(arg) {} ResetGimmick::~ResetGimmick() = default; bool ResetGimmick::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ResetGimmick::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ResetGimmick::leave_() { ksys::act::ai::Action::leave_(); } void ResetGimmick::loadParams_() { getDynamicParam(&mSystemResetOption_d, "SystemResetOption"); getDynamicParam(&mIsResetCamera_d, "IsResetCamera"); getDynamicParam(&mAdditionalResetActor_d, "AdditionalResetActor"); } void ResetGimmick::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action