#include "Game/AI/Action/actionResetPlayerPullSwordStartLife.h" namespace uking::action { ResetPlayerPullSwordStartLife::ResetPlayerPullSwordStartLife(const InitArg& arg) : ksys::act::ai::Action(arg) {} ResetPlayerPullSwordStartLife::~ResetPlayerPullSwordStartLife() = default; bool ResetPlayerPullSwordStartLife::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ResetPlayerPullSwordStartLife::loadParams_() {} } // namespace uking::action