#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class RestorePlayerPosAndRotate : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(RestorePlayerPosAndRotate, ksys::act::ai::Action) public: explicit RestorePlayerPosAndRotate(const InitArg& arg); ~RestorePlayerPosAndRotate() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 sead::SafeString mGameDataVec3fPlayerPos_d{}; // dynamic_param at offset 0x30 sead::SafeString mGameDataFloatPlayerDirectionY_d{}; }; } // namespace uking::action