#include "Game/AI/Action/actionRestorePouchForQuest.h" namespace uking::action { RestorePouchForQuest::RestorePouchForQuest(const InitArg& arg) : ksys::act::ai::Action(arg) {} RestorePouchForQuest::~RestorePouchForQuest() = default; bool RestorePouchForQuest::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RestorePouchForQuest::loadParams_() {} } // namespace uking::action