#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ReuseActorDelete : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ReuseActorDelete, ksys::act::ai::Action) public: explicit ReuseActorDelete(const InitArg& arg); ~ReuseActorDelete() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const bool* mIsCheckCreateParent_s{}; // static_param at offset 0x28 const bool* mIsCheckBulletAttacker_s{}; // static_param at offset 0x30 const bool* mIsCheckBulletHolder_s{}; // map_unit_param at offset 0x38 const bool* mIsReuseActor_m{}; }; } // namespace uking::action