#include "Game/AI/Action/actionReviveEnemies.h" namespace uking::action { ReviveEnemies::ReviveEnemies(const InitArg& arg) : ksys::act::ai::Action(arg) {} ReviveEnemies::~ReviveEnemies() = default; bool ReviveEnemies::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ReviveEnemies::loadParams_() {} } // namespace uking::action