#include "Game/AI/Action/actionRideHorse.h" namespace uking::action { RideHorse::RideHorse(const InitArg& arg) : ksys::act::ai::Action(arg) {} RideHorse::~RideHorse() = default; bool RideHorse::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RideHorse::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void RideHorse::leave_() { ksys::act::ai::Action::leave_(); } void RideHorse::loadParams_() { getStaticParam(&mJumpHeightOffset_s, "JumpHeightOffset"); getStaticParam(&mMaxSpeed_s, "MaxSpeed"); getStaticParam(&mFarRotSpeed_s, "FarRotSpeed"); getStaticParam(&mNearRotSpeed_s, "NearRotSpeed"); getStaticParam(&mRideRotSpeed_s, "RideRotSpeed"); getStaticParam(&mLoopASInterpolateTime_s, "LoopASInterpolateTime"); getStaticParam(&mPredictedRidePosOffset_s, "PredictedRidePosOffset"); getStaticParam(&mPreRideSklRootOffset_s, "PreRideSklRootOffset"); getDynamicParam(&mTargetActor_d, "TargetActor"); } void RideHorse::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action