#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class RideHorse : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(RideHorse, ksys::act::ai::Action) public: explicit RideHorse(const InitArg& arg); ~RideHorse() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mJumpHeightOffset_s{}; // static_param at offset 0x28 const float* mMaxSpeed_s{}; // static_param at offset 0x30 const float* mFarRotSpeed_s{}; // static_param at offset 0x38 const float* mNearRotSpeed_s{}; // static_param at offset 0x40 const float* mRideRotSpeed_s{}; // static_param at offset 0x48 const float* mLoopASInterpolateTime_s{}; // static_param at offset 0x50 const sead::Vector3f* mPredictedRidePosOffset_s{}; // static_param at offset 0x58 const sead::Vector3f* mPreRideSklRootOffset_s{}; // dynamic_param at offset 0x60 ksys::act::BaseProcLink* mTargetActor_d{}; }; } // namespace uking::action