#include "Game/AI/Action/actionRideHorseAction.h" namespace uking::action { RideHorseAction::RideHorseAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} RideHorseAction::~RideHorseAction() = default; bool RideHorseAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RideHorseAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void RideHorseAction::loadParams_() { getDynamicParam(&mHorse_d, "Horse"); } } // namespace uking::action