#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class RideHorseAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(RideHorseAction, ksys::act::ai::Action) public: explicit RideHorseAction(const InitArg& arg); ~RideHorseAction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 ksys::act::BaseProcLink* mHorse_d{}; }; } // namespace uking::action