#include "Game/AI/Action/actionRideHorseForEventAction.h" namespace uking::action { RideHorseForEventAction::RideHorseForEventAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} RideHorseForEventAction::~RideHorseForEventAction() = default; bool RideHorseForEventAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void RideHorseForEventAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void RideHorseForEventAction::leave_() { ksys::act::ai::Action::leave_(); } void RideHorseForEventAction::loadParams_() {} void RideHorseForEventAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action