#include "Game/AI/Action/actionRodMagicPhysBall.h" namespace uking::action { RodMagicPhysBall::RodMagicPhysBall(const InitArg& arg) : ChemicalPhysBall(arg) {} RodMagicPhysBall::~RodMagicPhysBall() = default; void RodMagicPhysBall::enter_(ksys::act::ai::InlineParamPack* params) { ChemicalPhysBall::enter_(params); } void RodMagicPhysBall::leave_() { ChemicalPhysBall::leave_(); } void RodMagicPhysBall::loadParams_() { ChemicalPhysBall::loadParams_(); getStaticParam(&mCreateActorName_s, "CreateActorName"); getStaticParam(&mChemicalType_s, "ChemicalType"); getStaticParam(&mBgCheckHeight_s, "BgCheckHeight"); } void RodMagicPhysBall::calc_() { ChemicalPhysBall::calc_(); } } // namespace uking::action