#pragma once #include "Game/AI/Action/actionChemicalPhysBall.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class RodMagicPhysBall : public ChemicalPhysBall { SEAD_RTTI_OVERRIDE(RodMagicPhysBall, ChemicalPhysBall) public: explicit RodMagicPhysBall(const InitArg& arg); ~RodMagicPhysBall() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0xb8 sead::SafeString mCreateActorName_s{}; // static_param at offset 0xc8 const int* mChemicalType_s{}; // static_param at offset 0xd0 const float* mBgCheckHeight_s{}; }; } // namespace uking::action